Mar. 14th, 2024
Option 1.
THE NAV
2 parts gay
2 parts sword
1 part regenerating ash
Gideon truly comes down to autonomy, loyalty, and a basic sense of right and wrong. Top of the line, autonomy. Hers. Other people's. Ask her for something, Gideon will probably give it to you. The hurdle is that low. Demand, however, and, it doesn't matter how logical, reasonable, or sane the demand is. Her instinct is to resist, to say no, to seek her autonomy not just in rash ways but long game plans. If the first attempt does not succeed, try and try again.
Gideon's lived her life always under someone's manipulation, with varying levels of transparency. The Ninth House was a living tomb, burying her under demands, obligations, and guilt tripping for (checks palm) living. Given the way everyone avoided her, the living often felt about as lifeless as the dead (and the dead as lively as the living). Canaan House felt like she got autonomy. Gideon hung out with the cavaliers, pushed her way into working with Harrow, gained multiple crushes, and found a small community. Cytherea the First, weaving herself through Gideon's entire experiences at Canaan House, poisons the well of her memories; from the moment they landed, she was manipulated. Until forced, Harrow lied and kept things from her. The whole setup permitted mayhem and murder. The Mithraeum wasn't exactly better. Gideon drowned in the back of Harrow's mind, while one of the 'saints' attempted to murder Harrow on God's command. Another one attempted to murder Harrow. Twice. So much for religious morality.
Give Gideon decent food, ask for her help, and give her something to fight (for funsies acceptable), and she's happy. She'll like you. She'll give you the first measure of loyalty after which more and more can flow. So starved of people and attention for most her life, Gideon bonds. People might not always get that right away because her social skills far exceed what people might reasonably expect from an isolated child raised by cultish nuns. Years of little to no company developed her observational skills, and she watches and picks up on dynamics between other people. Because people are what she cares about most of all, personally. Her people. Crux can choke on a snow leek.
She isn't a doormat. Bad behavior gets called out. When she learns incriminating information, even against someone she loves, she investigates, seeks help, and makes plans (as necessary). She also has her anger issues. She does her damned best to learn to funnel those productively because when she bottles them up she snaps. It's like seeing red, and Gideon fears she could kill someone that way.Like parents, like daughter.
Gideon needs: physical touch/connection; autonomy; acts of service (her --> someone); mutual respect; quality time
Gideon wants: physical touch/connection; recognition; being cared for/taken care of; bad puns; something to fight
Gideon is near impossible to get rid of once she imprints on someone. If they don't take care of themselves/their needs, Gideon will do so for them, forcibly if need be. The rest follows. She's a physical person (who grew up touch-starved) who makes friends easily and is generally upbeat and punny. The Real Shit™ that always happens catalyzes it further.
Most of the world, the world that has people instead of ten thousand year old drama, is something she doesn't know. Nor does she truly understand the people from it. They live different lives and have different relationships that she is only just figuring out. People watching, live on the Discovery Channel. The rest is like sword fighting—throwing herself in and trusting she'll figure it out.
Gideon depends on her instincts and emotions. Growing up elbows to each others stomachs with Harrowhark Nonagesimus, Gideon knows reason. She tracks information and catches inconsistencies. Generally, her observations filter through her instinctual side with solid vibe checks, excluding the occasional nat 0 (sometimes due to stupidity around hot women). She reads as a dumb jock, and Gideon encourages that impression. She can act dumber than she is and finds that often to her benefit. No one would accuse her of being a genius, so playing dumb lets her learn more.